Internet Explorer is not supported. Please upgrade to a more modern browser.
Hey everyone
At some point, every survival server has to decide how its economy should work. Most servers use a traditional money plugin, and while that approach is familiar and functional, our goal is to build this server in a way that feels meaningful, immersive, and shaped by the community.
Before we start developing anything, we want to open the discussion and hear your opinions. Nothing has been decided yet β this is the planning and feedback stage.
Our thoughts
Lore-Based Economy
Instead of relying only on a traditional money plugin (a number in a menu), the economy would be tied directly to the serverβs lore and gameplay. Value would come from physical in-game items such as emeralds, rare materials, and custom mob drops. The goal would be to make the economy feel immersive and connected to exploration, combat, and the world itself, rather than feeling like a separate system.
Some related thoughts weβve been throwing around:
That said, we also recognize why traditional money plugins are popular: Because of that, a hybrid approach (money plugin + lore-based items) is also on the table.
What We'd Like Your Input On
Thanks!