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Server Economy? πŸ’°
Started by AvezzaMC

AvezzaMC

AvezzaMC
Manager | Developer

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Joined
31 Jan 2026
Last Seen
01 Mar 2026
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Minecraft
AvezzaMC

Hey everyone πŸ‘‹

At some point, every survival server has to decide how its economy should work. Most servers use a traditional money plugin, and while that approach is familiar and functional, our goal is to build this server in a way that feels meaningful, immersive, and shaped by the community.

Before we start developing anything, we want to open the discussion and hear your opinions. Nothing has been decided yet β€” this is the planning and feedback stage.

πŸ’‘ Our thoughts

  • Lore-Based Economy
    Instead of relying only on a traditional money plugin (a number in a menu), the economy would be tied directly to the server’s lore and gameplay. Value would come from physical in-game items such as emeralds, rare materials, and custom mob drops. The goal would be to make the economy feel immersive and connected to exploration, combat, and the world itself, rather than feeling like a separate system.

Some related thoughts we’ve been throwing around:

  • Custom mob drops (which currently have little use) gain real purpose.
  • Certain items may have different values based on rarity, mob type, or lore.
  • Emeralds remain useful (by default), but are not the only valuable item.

That said, we also recognize why traditional money plugins are popular: Because of that, a hybrid approach (money plugin + lore-based items) is also on the table.

❓What We'd Like Your Input On

  • What would make a lore-based economy fun instead of annoying?
  • Do you prefer:
    A lore-based, item-driven economy?
    A traditional money plugin?
    A mix of both?

Thanks! 🧑

AvezzaMC · 22 days ago · Last edited: 22 days ago